Browsing Elsewhere
Chunks Strategy Guide
Matt Grimm dissects the iOS port of my Ludum Dare mini-game Chunks and explains how anyone (with a little patience) can max their score or reach the highest level.
Lift Off: The Last Rocket Development Diary
Chockfull of “what was he thinking?” and “whoa—cool!” this DRM-free ePub documenting the 140 day development of The Last Rocket includes hundreds of screenshots and tweets plus video and audio.
Best iOS Games 2011
Ecstatic The Last Rocket landed on Touch Arcade’s year end list. Overjoyed to find Flip and AMI in Edge magazine’s January 2012 issue.
The Last Rocket Suite
A little present for The Last Rocket soundtrack fans, a (GarageBand-synthesized) string quartet version of Apprepensive, Airlock and Lost and Found.
Meet the Developer
Nathaniel Mott of AppStorm (who you might remember gave The Last Rocket a 10 out of 10) interviewed me via email over the course of the past month. AppStorm is also doing a Last Rocket giveaway.
Interviewed by Kevin Dees
I met Kevin at SXSW a few years ago and ran into him recently at Web Afternoon in Atlanta. Last week we talked about web and game development in a quick video interview.
Pixels and Rocket Science
I was interviewed by Horrible Night about game design and development and The Last Rocket.
The Last Rocket 1.1
Adds Game Center Leaderboards and Achievements plus a new “tap to cancel exit” mechanic.
The Last Rocket Original Sound Version
This pay-what-you-want soundtrack has all twelve tracks from The Last Rocket (plus a bonus vocal version of Silent SOS) encoded as 320kbps MP3s and includes an NSFE that’s perfect for looping in NoiseES.
The Last Rocket
The trailer and teaser site for my new iOS game are go for launch (submitted to Apple for review this morning).