Read Play Kero Blaster on a Mac
A little over a week ago I sat down with Rubén Lozano and Indieverse to talk about how I got into game development, my lack of process, and my favorite food.
Retro Game Crunch: Primer
Less than a week to go on the Kickstarter! One of the things we’ve been doing to draw attention to the dev journal aspect of the project is this Primer series. So far I’ve covered tools, getting started with Flixel, loading Tiled levels, basic player controls and camera, collectibles, and threats.
Read Super Clew Land Postmortem
Read Break For It!
Jimjam Jimjam Panic
My submission to the Sworcery AV Jam answering soundtrack composer Jim Guthrie’s call. Lots of beautiful work in there.
Read Millinaut Postmortem
Read Aspect Ratios & Camera Behavior
Chunks Strategy Guide
Matt Grimm dissects the iOS port of my Ludum Dare mini-game Chunks and explains how anyone (with a little patience) can max their score or reach the highest level.