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Retro Game Crunch: Primer Less than a week to go on the Kickstarter! One of the things we’ve been doing to draw attention to the dev journal aspect of the project is this Primer series. So far I’ve covered tools, getting started with Flixel, loading Tiled levels, basic player controls and camera, collectibles, and threatsPermalink

Read Crunchstart  

Read Super Clew Land Postmortem  

Read Break For It!  

Jimjam Jimjam Panic My submission to the Sworcery AV Jam answering soundtrack composer Jim Guthrie’s call. Lots of beautiful work in there.  Permalink

Read Millinaut Postmortem  

Read Aspect Ratios & Camera Behavior  

Chunks Strategy Guide Matt Grimm dissects the iOS port of my Ludum Dare mini-game Chunks and explains how anyone (with a little patience) can max their score or reach the highest level. Permalink

Lift Off: The Last Rocket Development Diary Chockfull of “what was he thinking?” and “whoa—cool!” this DRM-free ePub documenting the 140 day development of The Last Rocket includes hundreds of screenshots and tweets plus video and audio. Permalink

Read Stock  

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